Three groups from student game studio The John Kilbane Experience presented the end results of months of designing, coding, hard work, problem-solving, and precision at the Game Project Final Presentations this month. The Full Sail Live Venue welcomed students, faculty, and family members to check out what these gaming students had to offer on the bay before their graduation from the degree program.
Have you ever dreamed what it would be like to be a stewardess and serve passengers on their flight? If so, Airplane Dash is the game for you. Players are faced with the usual obstacles (crowded aisles, picky passengers, and more) as they work to earn points and make the flight as pleasant as possible. And no, there are no snakes on this plane.
Looking for something a little more adventurous – yet still a bit comical? Revenge of the Fat Ninja has got you covered. Players take on the role of Tempura Wasabi, a rotund ninja set on reaching the shogun’s temple and taking him down from his throne. Wasabi must race against four other enemy ninjas in a gameplay style that’s similar to Mario-Kart, but with an Asian flair.
And finally, Blank is a 2.5D platformer that follows a polymorphic creature who utilizes absorbed animal abilities to navigate environmental puzzles and obstacles to progress through an abandoned lab. Each room of the lab features a new layout to navigate, and each section of rooms features a new power that must be utilized, either separate from the other powers or in combination with them.
The Game Project Final Project Presentations require Game Development students to come together as a team and pitch an idea for a complete game. One the idea gets approved, they team with Game Art and Recording Arts students to develop the project to its completion and present it before an audience of faculty, guests, and students.