Student Club Spotlight: Game Production Club

About a year ago, a couple of Game Design Master’s students started the Game Club for their classmates, so they could meet regularly to network with each other and talk about careers in the game industry. After they graduated, a couple of students and Game Design Master’s Department Chair Robin Koman decided to expand the group, re-name it the Game Production Club, and open it up to all students.

“All disciplines at Full Sail connect to games being made in different ways,” says Robin, “so we thought why close [the club] to Master’s students only, when there are so many students around campus who could eventually be working in the game industry.”

The club’s goal is to allow a place for students to network with each other and with industry professionals about working in the game industry. Once a month, the club meets to network and play games, with each meeting starting with a guest speaker from the industry. This Friday, October 5, Hendrik Lesser from German company Remote Control Productions (they do production and management for entertainment software developers) will speak in the Game Studies Conference Room at 11 a.m.

The Game Production Club is also planning on quarterly game jams, with the first one happening next November 17 and 18th. Check the club’s Connect page for more details as they become available.

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4 thoughts on “Student Club Spotlight: Game Production Club

  1. If you guys have any questions about the club or events, myself and Geoff Leggett are setting up the speakers and Game Jam, you can reach us on FS Connect or by email @ fountai2@gmail.com or leggett.geoff@gmail.com

    1. shufei says:

      I like this club. ask a question: Where are the activities of the club usually hold ?

  2. Congrats on this club and it’s a great idea!

  3. Tony Yotes says:

    Sounds cool. Hope this club is still around.

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