Two student groups from MegaTech UltraCorp Studio presented the end results of months of hard work, problem-solving, designing, coding, and precision at the Game Project Final Presentations this month. Students, faculty, and family members convened in the Full Sail Live Venue to see what students had to offer a day prior to their graduation from Full Sail.
Demolitia took the audience into a post-apocalyptic, war-torn cityscape, where players demolish buildings with a hammer to gain points and…well, smash concrete buildings? Nothing wrong with that.
Dreamspanner offered up a slightly less abrasive set of circumstances, as the game asks players to maneuver the Dreamer to the far side of her dream, using her ability to draw cubes and platforms in a surreal, oil-painted reality. More serene, just as challenging and entertaining, and definitely a great concept as well.
The Game Project Final Presentations require Game Development students to come together as a team and pitch an idea for a complete game. Once an idea gets approved, they team with Game Art and Recording Arts students to develop the project to its completion and present it before an auditorium of faculty, guests, and students.