Game Studies Staff Host Campus Workshop for has become a fixture for online gamers. The company’s flagship titles include World of Warplanes, World of Tanks, and World of Warships – three riveting MMOs that offer a range of vehicle combat across different military scenarios. The customization and variety in the games has won critical and commercial praise, and the team responsible for them continues to evolve the series with new features and scenarios.

It’s that thirst for innovation that recently brought a group of Wargaming’s designers and programmers to Full Sail campus for a five-day workshop with our educators. Members of their European teams were on campus in December for a series of lectures led by Shawn Stafford and the Game Studies team, as well as outside guests from the area.

Among the Wargaming staff was Chris Keeling, former program manager for Full Sail’s Game Development program. Chris did consulting work for the studio before transitioning into a full time role, and is now director of project vision for the Western Hemisphere at their Austin, Texas studio. He explained the company’s motivation for the event, and the benefits he had already seen in the first few days of presentations.

“For a lot of these people it’s their first time being taught Western game development and methodologies,” he says. “They’ve been very excited about the information and especially about meeting with the instructors. We really enjoy the relationship we’ve been able to build with Full Sail on that level.”

Our Game Design master’s program played an important role in solidifying that relationship with Wargaming thanks to the work being done in our User Experience Center. The lab is used for our Quality Assurance and Game Usability and Testing courses, where students work with professional game studios to play test their upcoming software releases during the development phase.

This has included input on the company’s World series, and as Game Studies program director Rob Catto explained, the collaboration between students and these real world developers has become a highlight of the program.

“To have an international company seek us out says a lot about our faculty and the User Experience Lab and what students are doing in there,” he says. “The scientific study of games like this isn’t always done by companies in the industry, but it’s becoming much more valuable.”