Full Sail Faculty Stays Busy Over Spring Break


It may have been Spring Break for students, but Full Sail faculty and staff were here on campus all week, taking advantage of a break from teaching by learning some new tricks of the trade, socializing with colleagues, and working on personal projects. Here’s a look at some of the activity that went down this week:

  • The 3D Arts department hosted its second annual Faculty Art Show last night in the FS4B lobby. The private show included creative pieces like the one pictured above, created by Studio Artist Matt Malley using the Computer Animation department’s 3D printer. (Yes, that’s the DeLorean from Back to the Future.)
  • The Faculty and Staff Development department organized 45 different Continuing Education sessions on Tuesday, Wednesday, and Thursday. Sessions ranged from “Best Practices for Online Group Projects” (led by Internet Marketing Course Director Carol Cox) to “Creative Classroom Techniques” (led by Entertainment Business Program Director Ron Cook). While some were mandatory for certain departments, most were open for any staff or faculty member to attend.
  • A collaboration of programmers, artists, animators, designers, producers, and writers from various departments took part in the Plunder! Game Jam this week in Building 3C. Led by faculty member Lester Frederick, the three-day workshop was organized to continue the development of the faculty-designed computer game, “Plunder!,” that helps students enhance their communication skills.