Full Sail’s January Behind the Scenes Tour Features Panel of Distinguished Alumni

Earlier this year, Full Sail launched a brand new Behind the Scenes tour offering visitors an in-depth look at our campus and curriculum. The monthly tour now includes more interactive programming, such as degree-specific workshops and info sessions on everything from financial aid to housing. It’s also a great way to explore our facilities from top to bottom, with campus tours running throughout the day.

One of the highlights of the new tour is the Hall of Fame Alumni Panel, presented by Full Sail’s Career Development department. During the hour-long presentation, accomplished alumni speakers share personal insights and expertise gleaned from experience in their industries. Topics covered include how to make the most out of your time as a student, advice for breaking into the industry, and how to get (and keep) a job. The panel culminates with a Q&A session designed to give attendees a chance to steer the conversation based on their unique interests.

Our next Behind the Scenes tour is January 14, 2018. Visit us online to reserve your spot today.

We are excited to welcome the following panelists to this month’s event:

Kerry Allen (Game Development, 2006)
Senior User Interface Programmer, id Software

Since graduation, Kerry has worked on triple-A titles for studios like Activision, Microsoft, Electronic Arts, and ZeniMax, with credits on household name game products such as Guitar Hero, Kinect, Madden, and NCAA. He currently works at id as their senior user interface programmer, most recently contributing to Doom VFR, the franchise’s virtual reality installment.

Bob Cowan (Recording Arts, 1994) 
Monitor & Front of House Engineer
Upcoming Hall of Fame Inductee

Bob Cowan has worked in the live sound industry for more than 20 years, serving in roles such as front of house engineer, monitor engineer, and production manager, on tour for some of the most notable artists in the world of music – from Bruce Springsteen to Megadeth. Bob has spent the last decade serving as an in-ear monitor engineer for Metallica, and he currently works a secondary gig as a front of house engineer for Melissa Etheridge. With Metallica, he achieved the distinction of having mixed shows on all seven continents, including Antarctica.

Chance Glasco (Computer Animation, 2001)
Co-Founder & CCO, Doghead Simulations
Hall of Fame Inductee

Chance Glasco is co-founder and CCO of Doghead Simulations, a virtual reality company that’s currently developing business collaboration software called rumii. He had his start in the game industry by working on Medal of Honor: Allied Assault, going on to become a co-founder of Infinity Ward, the original studio behind the Call of Duty franchise. Other credits include Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Ghosts. He also has a background in international media relations and has been featured as a guest speaker around the world.

Frank Scheuring (Recording Arts, 2001)
Owner, Mixer, Editor, 66 West Media
Hall of Fame Inductee

Frank Scheuring has worked as a mixer and sound editor for more than 14 years in the audio post-production industry. His career includes the award-winning Discovery Channel Miniseries Planet Earth, as well as notable documentaries and series, including StarTalk, Bomb Patrol: Afghanistan, National Geographic: Explorer, In Performance at the White House, and The Dog Whisperer. His network clients have included National Geographic, Smithsonian, Discovery, PBS, TLC, G4TV, and the Travel Channel, along with numerous political candidates, government agencies, production companies, and corporations.

Tom Todia (Recording Arts, 1997)
Senior Audio Artist, EA Tiburon

A professional engineer with experience in the major label and independent market, Tom has worked with recording artists ranging from Ziggy Marley and Brian McKnight to DJ Craze and Donna Summer. In 2008, Tom co-founded Engine Audio, a game audio contracting group that offers services for all forms of interactive media, with a concentration on sound design and technical implementation for video games, virtual reality, and 360 productions. He also serves as a senior audio artist at Electronic Arts Tiburon.

Ric Viers (Film, 1991)
Owner, SoundEffects.com
Hall of Fame Inductee

In his nearly two-decade career, Ric has been credited with location sound work that’s been used in hundreds of productions. His company, Blastwave FX, is the world’s largest producer of sound effects libraries for film, TV, and video games. Ric is also the owner of SoundEffects.com (which features sound effects content from publishers and independent producers around the world), the host of several video series, and the author of two books – The Sound Effects Bible and The Location Sound Bible.

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